First Devlog - Welcome to Liquidation Day!


Hey folks,

First of all – thanks to everyone who’s taken the plunge and entered the fluorescent hellhole that is Liquidation Day™. If you’ve spent your hard-earned 2€ to help us clean up a collapsing corporate dystopia, you are a hero

What's the deal again?

Liquidation Day is a first-person destruction game where you’re an underpaid, over-monitored clean-up grunt working for MegaCollections™. Armed with a corporate-issued vacuum gun, your job is to “reclaim assets” from bankrupt office zones... which basically means: suck everything into oblivion before your time (or will to live) runs out.

What's already in the demo?

  • Three game modes:
    Time Trial – Clean fast or get taxed harder than your dignity can handle
    Area Clearance – Every second wasted is deducted from your soul
    Rage Room – aka Tutorial aka “Punch The Walls Until You Understand”

  • Fully operational vacuum weapon (with future upgrades incoming)

  • Dumb jokes. Sad sounds. Finnish protagonist voice barks.

  • Absurd penalty and taxation system. Because you don’t deserve full pay.

What we’re working on now:

  • More juicy sound design for UI and interactions

  • A map! Yes, one that shows where you are and what you forgot

  • Minor fixes (a few collider oopsies and vanishing chairs - the usual stuff)

What we need:

If you’ve played the demo and felt confused, amused, frustrated or anything in between, please leave us feedback! Seriously, we’d love to know what sucks (and what doesn’t).

Follow along here or on our Instagram / TikTok if you want behind-the-scenes chaos and Finnish sighs in real time.

Thanks again for all the support. We never thought being overworked and underpaid in a game would feel so... relatable.

– Neatly Production

🧾 “Sucking isn’t optional. It’s your job.”

Files

Liquidation Day Original 202 MB
45 days ago

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